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coffee
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Joined: Wed Aug 28, 2024 5:00 pm
Location: PA

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Post by coffee »

Well..

If you have issues with tanks missing, run the XML builder. It takes time but makes tanks load much faster.

I added a lot of images to the MSI. The decals creation is no fun with out decals to choose from.
They are from the game and belong to WarGaming. I include them because its faster than data mining the pkgs to find all of them.
There are more but it becomes a question of how big a MIS is too big.

I also now save the png thumb images in the wot_temp (you can get to it from the file menu now).
Why? because all the time spent loading tabs was from looking for and loading them. Now the tab view trees are very fast at being created.

I have a good FBX exporter but it has issues with how it attaches textures. Some views cant see them.
Blender has no issues.
Everything from now on will be about working with Blender. Its free and amazing BUT! it has a file name length limit of 64 characters.
This trashes the names of the tank parts when it's saved if they are over 64 characters long.
This is and has been a thorn in blenders side and why game makers don't use it much. Asset paths can be 200 characters long or more.
The length limit makes it impossible to have full paths for the skin tanks.
I have to find a better way to deal with it.

So.. F11 is full screen now.
It imports fbx 2013 and 2016 fine.
It exports glTFs. I am working on an importer. glTF in GLB format store the textures in the file. It's just better.
I plan on working on this as I want it to be the new transport and get away from FBX all together.

Much better load times of textures. I wrote an optimized .DLL in C++ that loads DDS files straight to video ram.
Much better Decal picking tool and interface. The layout is saved in csv format and loadable in to google sheets.

I want to add a built in XML file editor. I'll probably use a DLL and write it in C++ from scratch.

If you have issues, i'll do my best to help. Remember, I'm old and in a lot of pain but I will get back.
I'd love to change the world but I can't get it to compile.
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